"Win! Another card group of mine really … "
The game was just full of excitement, but a leisurely voice interrupted his joy at the right time. "Ah, it’s so dangerous. If I fold from time to time, I’ll be killed …"
The smoke dispersed ten times, still firmly in place, and the health value did not decrease by half a point. There was a great man who became a defensive sign.
"What is this?" The game is a little surprised. "I attacked and hit your monster …"
"Fast Attack Magic’ Retreat Command’" Ten fingers slowly fade out the card "This card can make us both have monsters in our places, and one of them becomes a garrison, which means that I will turn the great man into a garrison because it is not appropriate to turn your monster into a garrison."
"But that can’t stop the two monsters from attacking you directly …" In the middle of the game, the game suddenly saved "The Great Man … the Shadow Man …!"
"Yes," the ten smiles are still so brilliant. "People with dark attributes can choose to change the light and dark attributes once in each turn. When the attributes are dark, this card will not be destroyed by combat attacks. When the attributes are light, this card has a breakdown effect on defensive monster attacks-of course, it must be that the monster’s defense is lower than the attack power of the great people."
This … this guy is so difficult to deal with! )
Looking at the weird "Ten" game before, the cold sweat is flowing again.
*****
A list of DIY card tables
Muto Game (Dark Guide Card Group Change)
The lion Nemea (orc, five stars, land attribute, attack 1, defense 14) is usually a monster. In Greek mythology, Hercules strangled the steel lion and turned it into a lion.
Eagle King Iger (birds and beasts, four stars, wind attribute, attack 13, defense 15) effect monster When this card is sent to the graveyard for fighting, you can take out a "Nemea the Lion" from the deck and join the card.
Griffin (Orcs, Six Stars, Wind Attribute, Attack 22, Defense 17) has the effect of merging the monsters "Nemea the Lion" and "Eagle the Goshawk". When this card is summoned, a "Bafmet" is drawn from the deck to join the card.
When the magic card of mine explosion burial is activated, it will be deducted from both places. Defensive means that the monster has 1 attack and defense value. When the monster’s attack and defense value is less than 1 point, the monster will be forced to be sent to the cemetery.
Throw away a monster card in your hand after the military magic card is launched, and choose one monster from your own deck to join the card.
Nightmares eat magic cards very much. Sacrifice 1 point of your life to draw a magic or trap card from the cemetery.
Retreat command quick attack magic card. This card can make monsters in both places like one into a defensive sign.
Ten [? ? ? ] (e hero card group)
Hero baton trap card When a monster with the name E Hero directly attacks the opponent, you can take out a four-star monster with the name E Hero from the deck and add it to your hand card.
Hero energy trap card When the opponent launches magic twice in this turn, the player can specially summon a monster with the name’ e Hero’ from the deck and put it on the scene.
E·HERO Shadow Man (warrior clan, four stars, dark attribute, attack 4, defense 19) effect monster. When this card is put on the scene, it will not be destroyed by fighting.
Hero pot magic card When there is a monster named’ E Hero’ in the player’s field or hand card, you can draw three cards from the deck.
E·HERO Light Man (Warrior, Four Stars, Light Attribute, Attack 19, Defense 4) Effect Monster When the monster in the hand card has this card, this card can be specially summoned.
The effect of E Hero Mega Man (Warrior, Seven Stars, Dark Attribute, Attack 25, Defense 16) is combined with the monster "E Hero Light Man"+"E Hero Shadow Man". This card can choose an attribute in light and dark once every turn (the attribute is dark). When the attribute of this card is dark, it will not be destroyed by the battle. When this card attributes light, defense with lower defense power than its own attack power means that the attack has penetrating effect when the monster fights.
Chapter 31 Chestnut Ball to Wing Chestnut Ball
"It’s really difficult. If you want to win, do you have to think of ways to deal with the giant …" The game looks at only one card in your hand and waves to end the round "… My round is over"
Now I have a breakup card and a chestnut ball. If I don’t make good use of it, I will soon be defeated …
"Ha ha can organize such a fierce offensive really worthily is Mr Dueling King Game! I will draw cards in turn! " Before drawing the card, I still can’t forget the sentence "I call the feathered chestnut ball from my hand (attack 3, defense 2) to indicate the end of the round". A feathered chestnut ball appeared in ten games with the sound of "Guri Guri" and winked at the game mischievously.
"Feather chestnut ball? !” The surprise of the game is not that he hasn’t seen this card before, but that this card is so strangely similar to the chestnut balls in his hand. It seems that Puta really has something to do, even finding an opponent is aimed at him
"I draw cards in turn!" The game draws out a card face with a look of relief and immediately puts the card on the field. "Launch a magic’ garrison seal’ to change E·HERO’s great man into an attack! Then the celestial knight attacked the wing chestnut ball and the black care teacher attacked the great man! " At the same time, the Heavenly Knight and the Dark Caretaker issued a powerful response and raised their swords and staffs to attack the two monsters in ten games. The Heavenly Knight first chopped the chestnut ball with his wings as a pledge, and then the Dark Caretaker’s staff also struck the Great Man with force.
The game didn’t choose to let the two monsters attack Bigman together, because he always thought that the chestnut ball with wings that he had never seen before might have some strange effect, so he would rather give up the chance to deduct the opponent’s score and decide to break the chestnut ball with wings first to eliminate his anxiety, but he did exactly what he wanted …
"What … what? What’s your life value … "Seeing that the life value of ten is still 34 points, my heart suddenly jumped. I didn’t expect that he was still a chess player and still escaped by ten."
"This is the special effect of the chestnut ball with wings. When this card was sent to the graveyard, I suffered combat damage in this round!" Ten smiled and rubbed his hands. "I’m sorry Mr. Game let you down."
The game was stupefied for a while before spitting out a sentence with a wry smile, "It’s really hard to break the defense of the great man. My round is over."
"I draw cards in turn!" Ten drew out a card and put it in the backcourt. "I started magic’ the dead Su Sheng’ resurrected from the cemetery, and the chestnut ball defense meant to be placed on the scene, and then the big man changed his defense to mean the end of the round."
"Want to do it again? I will draw cards in turn! " After the game draws out a card, I raise my hand to see if I have drawn it out. My heart is suddenly disappointed. "Evolution claw … is this a new card that Pegasus gave me? But now it seems not … My round is over. "
"I draw cards in turn!" Take out the hand card and immediately lift it. "Activate the magic’ Return the underworld’ After this card is activated, we can each choose a magic or trap card from the cemetery to join the hand card. I want to choose the’ Hero Pot’"
"… I choose’ strong desire pot’" is the same as my opponent. Now that the game with poor hand cards can be played, it is necessary to draw the winning card as much as possible, so it is necessary to make a quick hand selection of hand cards.
"Start the Hero Pot and draw three cards from the deck." Take out three cards and look up. "I’ll finish the round and leave it to you, Mr. Game."
I draw a card in my turn and put the pot of strong desire in my hand on the field. I launch the pot of strong desire from my hand to draw two cards from the deck, and then I will equip the dark care teacher with the magic’ Flow, Star, Black, Magic and Guide’. When the defense of the dark care teacher attacking the monster is lower than the attack power of the dark care teacher, the attack of the dark care teacher will cause penetrating damage. Now my dark care teacher is going to attack the giant black magic and guide.
"Ah to come! I will collect it if Mr. Game wins! " Ten held up a card from his hand, "Launch the fast attack magic’ evolution wing’, throw away two hand cards, sacrifice the field wing chestnut ball, and summon the wing chestnut ball LV1 (attack 3, defense 2) from the card set for defense! Then launch the special effect of wing chestnut ball LV1 to sacrifice this card, and attack Mr. Game’s field to indicate the destruction of the monster, and at the same time directly hurt Mr. Game’s total original attack power of the destroyed monster! " In ten games, the winged chestnut ball "Guri Guri" was called, and the wings suddenly became huge behind it, which quickly covered the whole field. At the same time, it was defeated by the powerful blow of the dark care teacher and it also bounced back mercilessly and hit the playground hard.
"There will be this card? !” The game shouted: The dark care master and the celestial knight burst together and became a feathered chestnut ball LV1 fellow traveler, but at this time, the game quickly sent a card to the cemetery and still kept its health points firmly in place. I was also shocked to see that the game’s health points had not decreased by ten. No effect? How is it possible? "
I sent the chestnut ball in my hand to the graveyard to offset the direct damage to my health. The game is pale and my heart is still beating because of the reversal just now. Now I launch the magic’ greed pot’ from my hand, select five monsters in the graveyard and insert them back into the deck, then draw two cards. Then I launch the magic card’ equivalent exchange’ to exclude one monster card in the fusion deck. I will call out the monster garrison form with the same star number from the cemetery and put it on the scene.
"I draw cards in turn!" Ten draw out a card and put it on the scene. "Sorry, Mr. Game, I’m going to make a big counterattack this time. I’ll first change the attribute of E·HERO’s attack to the attribute of light, and then launch magic from my hand to sublimate the dead, except for the five cards of the card group. Choose a monster from my graveyard to attack and put it on the scene. I’m going to choose the chestnut ball LV1!"
"That card again!" I was surprised to see the huge wings reappear in ten games, but I haven’t waited for him to react. Ten have already launched an offensive. "E·HERO, go attack chestnut ball, and the yin and yang will merge and break! !”
"Launch the fast attack magic’ evolution claw’!" The game quickly raised the card in his hand. "Sacrifice two hand cards and chestnut balls from the deck to summon chestnut balls LV1 (attack 3, defense 2) to attack! At the same time, launch the special effect of chestnut ball LV1 to sacrifice this card on the side of the table, except that there is an attack in your place that means monsters, and give you direct damage from the total defensive force of the destroyed monsters! " Chestnut ball sends out a cute "Guri Guri", which makes the body quickly become a big one. The strange beast swings its huge claws and sweeps away ten great people and the chestnut ball LV1 with its wings. As the two monsters burst, the chestnut ball LV1 attack also hits ten faces through the field and severely hits him.
Seeing that his monster was swept away, he almost fell to the ground. He never imagined that the tricks he had imposed on the game body were returned intact by the game. Now, not only is there no half card in his field and hand, but his health value has been deducted by a blow, and 1 point has become 16 points, and there is still a black care teacher in the game field. It can be said that the game is over.
"awesome! Mr. Game is really amazing! Although I am not willing to lose, my opponent is Mr. Game after all … I can’t help it! " After a short pause, Ten laughed heartily again. "Come on, Mr. Game, you’re welcome. Just put my life back. My turn is over!"
"I draw cards in turn!" The game draws out the hand card with some approval and looks at the opponent who is still good even if he fails. "Ten, you are really a good opponent worth fighting. If possible, I really hope to fight with you again."